Mar. 27th, 2021

yogen app

Mar. 27th, 2021 12:40 am
futurebullets: <user name=tanabata> (Default)
PLAYER INFORMATION
Name: Yama
Preferred pronoun(s): she/her
Contact: [plurk.com profile] Yamadori, Yamadori#7457 @ Discord, and pm
Permissions: here!

(SPOILER WARNING: While I'll be pulling Hinata from a point that isn't as spoiler heavy as it could be, I'll be discussing future and past events that contain heavy spoilers for both Super Dangan Ronpa 2 and its prequel Dangan Ronpa 3: Despair Side. Please proceed with caution!

In addition to referencing some material from endgame, I'll also be including some mentions of things said in "Free Time Events". These are optional events where you can choose a character for Hinata to talk to during more peaceful times on the island. It's impossible to see them all without multiple playthroughs or utilizing the game's bonus mode, but some of them contain details that I feel are important to Hinata's character, so I'll be including them here.)

CHARACTER INFORMATION
Name: Hajime Hinata
Canon: Super Dangan Ronpa 2
Canon point: After Chapter 4's prologue/the morning after Chapter 3's trial
Age: Unconfirmed in canon, but guesstimating 16 in the simulation, physically 21
History: here

Personality: Hajime Hinata is a serious-minded and logical young man, someone who thinks carefully about things before he does them and approaches situations practically. He's the type of person that tries to rationalize things that don't make sense, and is so firmly set in reality that his first reaction to being put in an incomprehensible situation is to pass out. Not only is he a realist, but Hinata tends to worry quite a bit and can even be pessimistic. While the rest of his class is initially carefree during their situation, Hinata is constantly concerned something bad will happen. Truthfully he's a little envious of the others, but he "just can't think like that."

For a habitual worrier like Hinata, both the Killing Game and his inability to remember his talent become great sources of stress, yet one of the things that stands about him is his ability to (ordinarily) face things calmly. Even during one of Kuzuryuu's Free Time Events, he remarks on Hinata's ability to keep "a cool head" throughout everything that's happened. However he does have moments of weakness, such as times of intense worry or anxiety to the point that it's disabling or makes him act impulsively. But his wells of inner strength are vast, and many times Hinata is able to bounce back just as strongly.

Hinata also has a tendency to speak what's on his mind, often to the point of being blunt or rude. There are times he's polite, particularly with people of higher standing than him (for example, using polite Japanese with teachers in Dangan Ronpa 3). But more often than not, he is frank, dry and/or sarcastic. Normally he isn't unkind about it, but mostly just has a lack of manners. He's capable of using tact if he knows that his words could cause harm, such as not bringing up Nanami's mother since it seems like it might be a sensitive subject, but his first instinct is to speak what's on his mind. Many of Hinata's more biting thoughts result from his low tolerance for things he finds nonsensical or annoying, enough that it can make him grumpy.

Even if Hinata seems a little prickly at first, he does have a warmer side. Contrary to first impressions, Hinata can be quite kind to the people he considers friends, offering a warm smile and joking around with them when he lets his guard down. One of the things he is best at is offering a listening ear, and many of his classmates open up to him rather easily. During their Free Time Events Komaeda and Kuzuryuu, respectively, suggest his forgotten talent could be Super High School Level Serenity or Super High Level Counselor. Though Hinata himself is slightly baffled by the suggestions, he definitely has a knack for both.

Still, there are times that his communication with others doesn't go smoothly. This tends to be the case when he gets flustered, and happens with girls especially. A prime example is when he's left alone in a room with the girls in their swimsuits, and his response is to immediately flee. Like most other things that bother him, Hinata tends to push the topic away or steadfastly ignore it.

While Hinata serves as a pillar of strength to others throughout much of the story, there are still cases later on that break him more than anything else prior. First learning his amnesia covered up the fact that he has no talent; then the revelation of Nanami being the traitor, swiftly followed by her execution; and finally, the discovery that their entire time on the island was a virtual reality. While the first thing feels unbearable and makes him feel weak, it's the latter two that truly shatter Hinata and make him function like a shell of himself, more emotionally detached and exhausted with every new revelation.

It's under the pressure of making a choice between staying himself or reverting to the emotionless Kamukura responsible for starting the Killing Game that Hinata finally buckles, becoming angry at the ones who brought him here - even if it was his only chance of being rescued - and rejecting any responsibility. For the first time, Hinata refuses to do anything, willing to choose a false reality instead of facing the truth.

Hinata may be capable of breaking, but the right person can put him back together. Whether the Nanami that appears is a manifestation of Hinata's mind or a lingering ghost in the machine, she remains an important person able to put him back on the right path or settle his head, just as always. While before he had raged at everything and everyone, after Nanami's appearance he becomes disgusted with the Hajime Hinata that refuses to do anything and rejects responsibility. With that, Hinata becomes who he longed to be his whole life; someone able to walk tall and proud of himself, but not because of the talent he thought he needed.

While Hinata has always held a long-standing admiration of Hope's Peak, the changed Hinata is someone who has found confidence not in talent but in himself. Accepting the weight of his sins yet still walking with his head held high, embracing something not quite despair yet not quite hope, Hinata instead chooses to believe in the future and bonds he formed. His choice is to believe in himself, determined to not forget yet not linger, to take his life into his own hands and live by his own terms. Outside of the program he is a person filled with artificial talent, but he finds much more to live for than something as empty as that.

The present Hinata still has a long way to go before he reaches that point, with many painful and difficult things still in store. He may or may not end up walking a different path than the one intended, but one thing will remain unchanged: Hajime Hinata will live on as himself.

Powers/abilities: None, just an ordinary high school boy with amnesia.

Questions:
✽ What does your character consider to be their top three strengths?
    I suppose you could say I've gotten good at solving murder cases... Honestly I don't even want to think about it, but I've never really been good at using my brain until now. A better thing I've noticed is that the other students seem to open up to me a lot, so I guess that counts as being a good listener. And for a third one... Probably staying focused on goals until they're done.

✽ What do others consider to be your character's greatest weakness?
    Kuzuryuu and Saionji think I'm too soft-hearted... Owari and Nidai usually say I'm weak and need to work out more... And Souda thinks I'm too serious all the time and need to relax.
    ...
    Somehow I feel little more frustrated than I did before I answered these...

✽ What are your character's three greatest fears?
    The oldest fear I have is probably of not receiving anyone's acknowledgement, or being incapable of doing something that would make me important to someone. More recently, the biggest one has to be of losing even more of the friends I've made and not being able to save anyone from the Killing Game... Although I guess the last one probably ties into that a little, too? Sometimes, like that first night on the island, I'll get scared of what I might be capable of, and that I could be the one to hurt someone next.

✽ What would your character choose for a last meal?
    Well if it's the last one, it should be something that tastes good, right? Maybe something sweet but not overbearing, like kusamochi... Or a simple but nice home cooked meal, like curry or mackerel with rice and miso.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?
    Of course I haven't! All of us have been trying so hard to keep that from happening, killing someone is the last thing I'd ever want to do... I feel like if I did, I wouldn't even be myself anymore.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?
    Honestly? To finally go home and have a damn nap.
    ...Sorry, sorry. I'll give you a real answer.
    My wish, above anything else, is to remember what my talent is that makes me special.


Sample: this if i don't have enough time for a tdm thread

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Hinata Hajime (日向創)

March 2023

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